<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ArchCodex29</title><link>https://archcodex29.github.io/</link><description>Recent content on ArchCodex29</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 22 May 2026 18:40:29 +0100</lastBuildDate><atom:link href="https://archcodex29.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>Devlog#1 Importing Isometric Assets</title><link>https://archcodex29.github.io/gamedev/nanoswarm/devlog%231---importing-isometric-assets/</link><pubDate>Fri, 22 May 2026 16:19:03 +0100</pubDate><guid>https://archcodex29.github.io/gamedev/nanoswarm/devlog%231---importing-isometric-assets/</guid><description>&lt;h1 id="importing-isometric-assets"&gt;
 Importing Isometric Assets
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&lt;p&gt;Greetings, fellow traveler. Have you ever struggled with importing spritesheet assets into Godot ? Perhaps you are looking into it and stumbled upon this blog post ?&lt;/p&gt;
&lt;p&gt;&lt;img src="https://archcodex29.github.io/images/gamedev/nanoswarm/Devlog1_cover.png" alt="cover image"&gt;&lt;/p&gt;
&lt;p&gt;If so, then welcome! This week I decided to search for a set or two (or four) of assets I could use as a starting point in &lt;strong&gt;NanoSwarm: Dominion&lt;/strong&gt;, struggled with the importing process and managed to surpass my difficulties and create an example of a simple city in isometric style&lt;/p&gt;</description></item><item><title>Devlog#0 Journey To Create Nanoswarm</title><link>https://archcodex29.github.io/gamedev/nanoswarm/devlog%230---journey-to-create-nanoswarm/</link><pubDate>Wed, 13 May 2026 20:48:38 +0100</pubDate><guid>https://archcodex29.github.io/gamedev/nanoswarm/devlog%230---journey-to-create-nanoswarm/</guid><description>&lt;h1 id="journey-to-create-nanoswarm-dominion"&gt;
 Journey to create NanoSwarm: Dominion
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&lt;p&gt;Greetings, fellow traveler. Do you happen to play strategy games ? Enjoy theory-crafting the perfect build in a roguelite game ? Perhaps a developer looking for ideas for your own projects ?&lt;/p&gt;
&lt;p&gt;&lt;img src="https://archcodex29.github.io/images/gamedev/nanoswarm/Devlog0_cover.png" alt="cover image"&gt;&lt;/p&gt;
&lt;p&gt;Whatever the case, welcome! This is the first of - hopefully - many blog posts about my progress on creating &lt;strong&gt;NanoSwarm: Dominion&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;In this devlog series, I am planning on writing about using &lt;a href="https://godotengine.org" class="external-link" target="_blank" rel="noopener"&gt;Godot&lt;/a&gt; to craft this game dev project, what I&amp;rsquo;ve learned so far and, every so often, try to showcase and explain a given concept or component that allowed me to solve some problem along the way.&lt;/p&gt;</description></item><item><title>Selfhost Project Here</title><link>https://archcodex29.github.io/projects/selfhost-project-here/</link><pubDate>Sun, 10 May 2026 16:44:31 +0100</pubDate><guid>https://archcodex29.github.io/projects/selfhost-project-here/</guid><description>&lt;h2 id="one-of-my-self-hosted-projects-here"&gt;
 One of my self hosted projects here
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&lt;p&gt;placeholder article&lt;/p&gt;</description></item><item><title>About</title><link>https://archcodex29.github.io/about/</link><pubDate>Sun, 10 May 2026 14:50:49 +0100</pubDate><guid>https://archcodex29.github.io/about/</guid><description>&lt;h2 id="biography"&gt;
 Biography
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&lt;p&gt;I&amp;rsquo;m Leonardo Domingues, a backend engineer passionate about building scalable, event-driven systems that function &lt;em&gt;just right&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;By day, I architect services and solve integration challenges; by night, I&amp;rsquo;m a theory crafter — exploring software architecture patterns, tinkering in my home lab, and tackling creative challenges just because they sound interesting.&lt;/p&gt;
&lt;p&gt;I thrive on turning complex problems into elegant solutions, whether refactoring an underperforming monolith or adding an audio visualizer to my browser at 2 AM (it sounded cool at the time AND it looked cool, ok ?).&lt;/p&gt;</description></item></channel></rss>